It's heavy on the combat, heavy on the quests, and heavy on the raw entertainment value. The original Battleheart, released in 2011, was a great little light RPG that had just the right balance of action and strategy to keep players coming back for more.Whether you needed to kill a. Like we said above, Battleheart Legacy has much of what Torchlight or Diablo fans would want out of a pick-up-and-play mobile RPG. Combat is fluid and easy to interact with, leaving you satisfied after each encounter, even if you don't get a lot of gold or loot. Since level grinding is part of the game, you'll find that battles never really get old. Not only do some quests have multiple paths you can choose, but the way skills are handled opens up a wide variety of combat styles to indulge yourself in. But still, it's not the kind of game you can just shut your eyes and run straight through.īattleheart's replay value is extremely high. Battleheart is never unfair in its level of challenge, especially since there's a difficulty slider you can adjust to make things easier. You have to get good at combat if you want to see more advanced areas, it's that simple. The twelfth Paladin skill is a passive one called Word of Retribution: The thirteenth (and final) Paladin skill is an active one called Radiance: See all our Battleheart Legacy guides in one handy place. Random encounters can leave you limping, quests can require grinding, and new equipment won't always solve your problems. Battleheart Legacy doesn't take it easy on you. It's easy enough to jump right into, and it was certainly designed for short bursts of play, but if you mistake accessibility for easiness you'll soon have your head handed to you on the end of a goblin's spear. You can also mix and match abilities, but because of the stat requirements, it's best to focus on one or two areas and only dabble in the rest.Īnalysis: Don't misread Battleheart Legacy as a simple casual game. Like pounding your foes into oblivion? Hammer skill sounds neat! Prefer magic or sneak attacks? Battleheart's got that, too. The trainers offer five different types of skills, each one roughly corresponding to a classic fantasy character class. Take these increased stats back to town and you might be able to train a new ability. When you gain a level you can immediately bump up things like strength and endurance, giving you a little confidence boost while you're out and about. Stats and skills are split into two separate areas. Wait for the recharge, then do it again, why not? It is a little annoying that the general simplicity of the. This is a game that’s perfectly designed to be played in 20-30 minute bursts, but is still worthy of 50+ hours of gameplay, and packs depth in key areas. But ultimately, what really won me over about Battleheart is it’s fun factor. Tap one to unleash it and deal some real damage to your enemies. It’s at odds with the rest of the experience. Skills are the spice of life in Battleheart Legacy, each of them occupying a square on the bottom of the screen. Your character attacks on his or her own, all you need to do is put them in the right spot and let the sparks fly. Target a foe and move into position to begin the battle. And what would an adventurer do with those things? Why, level everything up, of course!Ĭombat has this wonderful cadence to it that's brilliant to watch. All of this puts you in the perfect position to gather gold and items as well as earn experience points from defeating enemies. You'll also obtain quests from NPCs in towns, which give you a little more direction if you like. The overworld map lets you move wherever you please, uncovering the occasional enclave of bandits and the like that you can choose to jump in and investigate. It also is home to the final boss, the Lich, and the Doomvale Arena.You have a surprising amount of freedom in Battleheart Legacy.
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